Computer Animation



Course Description
IComputer animation is one of the key techniques in computer graphics, and has many applications such as advertising, movie industry, virtual reality and human motion simulation. In this course, we study both theory and applications of modern computer animation. We start from 2D techniques such as keyframe animation and image morphing. Then we proceed with theoretical foundations of motion control, kinematics and dynamics, procedural, behavioral and cognitive animation. Finally, we provide some examples of application of these tools to fluid dynamics and animal animation.

Course Description
At the end of the course the student should be able to: Understand the basic theory of the motion control, kinematics and dynamics, Explain ideas of modern techniques like procedural and behavioral animation, Understand research issues of human body and facial animation, Design algorithms for basic animation problems.

Course Requirements
Class participation; Basic knowledge of computer graphics, Basic knowledge of linear algebra, Numerical Methods 

– Theoretical & programming assignments
Minimum of 30% per assignment sheet
Average of >50% of all assignments
required for admission to final exam
– Hand in assignments by next lecture
– Corrected assignments returned during weekly exercise meeting
– Groups of max. 2 students allowed
- If you missed more than 3 lectures you failed the course

Grading
No make-up exams will be given for missed tests. All the assignments should be turn in by the designated due date. To pass this course all the course requirements must be SATISFACTORILY completed.
Evaluation: 92-100 A, 84-91 B, 76-83 C, 68-75 D, 60-67 E

assignment 20% reports 30%
main project 50%    


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September 14, 2009