Realistic Image Synthesis
Fotorealistické zobrazovanie



Reference Books

Wei D., Durikovic R., Vilbrandt C., et. al., "IT Text series: Computer Graphics"
Vladimír Ďurikovič and Roman Ďurikovič. Matematická analýza 3, ISBN 978-80-89220-83-0, University of Saint Cyril and Metod Press, Trnava, Slovakia, 2008.

Michael Cohen, John Wallace, Radiosity and Realistic Image Synthesis, Academic Press, 1993.
Andrew Glassner, Principles of Digital Image Synthesis, 2 Bände, Morgan Kaufman, 1996.
Andrew Glassner, An Introduction to Ray Tracing, Academic Press, 1989.
James Foley, AndriesVan Dam, et al., Computer Graphics : Principles andPractice, 2. Ausgabe, Addison-Wesley, 1995

Hints: Usefull links

[RIS Home] [Assigments] [Project][Oral Exam]

Class

Topic

Assignment and Reading
 1
 

Rendering and Radiosity Equation, Finite Elements

 

 2
 

Radiosity

Noriko Nagata, Toshimasa Dobashi, Yoshitsugu Manabe, Teruo Usami, Seiji Inokuchi, "Modeling and Visualization for a Pearl-Quality Evaluation Simulator," IEEE Transactions on Visualization and Computer Graphics, vol. 03,  no. 4,  pp. 307-315,  Oct-Dec,  1997 [pdf]

Assignment 1:
 3
 
Monte Carlo Sampling
 4
 

Density Estimation

 5
 

Photon mapping

S. Ershov, R. Ďurikovič, K. Kolchin and K. Myszkowski. Reverse engineering approach to appearance-based design of metallic and pearlescent paints, The Visual Computer, vol. 8-9, No.20, pages 586-599, Springer-Verlag Berlin Heidelberg, Germany, 2004. [pdf]

Assignment 4:

 6
 

Global Illuination for High Quality Animation Rendering

Miloslaw Smyk, Shin-ichi Kinuwaki, Roman Ďurikovič and Karol Myszkowski. Temporary coherent irradiance caching for high quality animation rendering, Computer Graphics Forum, Blackwell Publishers, UK, vol. 24, No.3, pages 401-412, 2005, EUROGRAPHICS 2005. [pdf]

 7
 
Measuring BRDF and Light Sources

Andrej Mihálik and Roman Ďurikovič. Natural water shader, Proceedings of the Spring Conference on Computer Graphics - SCCG2008, ISSN: 1335-5694, Budmerice, Slovakia, pages 23-26, 2008. [pdf]

 8
 
Realtime Global Illumination
R. Ďurikovič. Explicit method of sparkling effect simulation, Journal of Three Dimensional Images, 3D Forum Society, vol. 16, No.4, pages 96-100, 2002. [pdf]
 9
 

Image Based Lighting (PRT) 1

 10
 

Image Based Lighting (PRT) 2

 11
 

Tone Mapping

 12
 

Perception Rendering

 

  Last lecture

Evaluation

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October 5, 2009