About me My projects Research Publications Students



    (2017-present) Research Lead at Skeletex Research, Bratislava & Researcher at Comenius University, Bratislava
  • (2021) Fast Bridgeless Pyramid Segmentation for Organized Point Clouds
    16th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2021), with Martin Stuchlík and Matúš Talčík
  • (2021) Mesh Animation Compression using Skinning and Multi-chart Displacement Texture
    16th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2021), with Andrej Fúsek, Adam Riečický, and Martin Stuchlík
  • (2018) Skeletex: Skeleton-texture Co-representation for Topology-driven Real-time Interchange and Manipulation of Surface Regions
    Computer Graphics Forum, Volume 37 (2018), Number 7 (Pacific Graphics 2018), with Adam Riečický, Michal Mesároš, Martin Stuchlík nad Michal Piovarči

  • (2016-2017) SAIA Postdoc researcher at Technical University, Vienna & Researcher at Comenius University, Bratislava
  • (2018) Position Estimation and Calibration of Inertial Motion Capture Systems Using Single Camera
    Journal of Virtual Reality and Broadcasting (JVRB 2018), with Adam Riečický, Michal Mesároš, Michal Piovarči and Roman Ďurikovič
  • (2018) Optical-Inertial Synchronization of MoCap Suit with Single Camera Setup for Reliable Position Tracking
    13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018), with Adam Riečický, Michal Piovarči and Roman Ďurikovič

  • (2015-2016) Researcher at Comenius University, Bratislava
  • (2016) GPU-based Approaches for Shape Diameter Function Computation and Its Applications Oriented on Skeleton Extraction research gate
    Computer and Graphics 2016, with Andrea Baldacci, Rastislav Kamenický, Adam Riečický, Paolo Cignoni, Roman Ďurikovič and Roberto Scopigno
  • (2016) Fast Parallel Computation of Shape Diameter Function research gate
    in 32th Spring Conference on Computer Graphics (SCCG 2016), with Rastislav Kamenický, Adam Riečický, Andrea Baldacci, Paolo Cignoni, Roman Ďurikovič and Roberto Scopigno
  • (2015) Physically Inspired Stretching of Non-rigid Bodies research gate
    in 31th Spring Conference on Computer Graphics (SCCG 2015), with Michal Piovarči and Roman Ďurikovič
  • (2015) Controllable Skeleton-sheets Representation via Shape Diameter Function research gate
    in Mathematical Progress in Expenssive Image Synthesis II: Extended and Selected Results from the Symposium MEIS2014, with Roman Ďurikovič

  • (2010-2014) PhD study at Comenius University, Bratislava
  • (2014) Skeleton-sheets Extraction using Shape Diameter Function research gate
    in Mathematical Progress in Expressive Image Synthesis : 1. 2014, with Roman Ďurikovič
  • (2014) Extensions for Laplacian-based Skeleton Extraction using Shape Diameter Function
    poster in Študentská Vedecká Konferencia (ŠVK 2014), poster
  • (2014) Skeleton-based Matching for Animation Transfer and Joint Detection research gate
    in 30th Spring Conference on Computer Graphics (SCCG 2014), with Michal Piovarči, Jana Běhal Dadová, Roman Franta and Tomáš Kovačovský, paper
  • (2014) Skeleton-based Joints Position Detection research gate
    poster in Eurographics 2014 (EG 2014), with Michal Piovarči and Tomáš Kovačovský, 2 pages EG paper , EG poster
  • (2013) Parallelization of Mesh Contraction and Fairing using OpenCL research gate
    3rd best paper in 29th Spring Conference on Computer Graphics (SCCG 2013, ŠVK 2013), with Roman Ďurikovič, SCCG paper , ŠVK poster
  • (2012) Skeleton-based 3D Surface Parameterization Applied on Texture Mapping research gate
    in Journal of the Applied Mathematics, Statistics and Informatics vol. 7, No.1 (JAMSI 2012), with Roman Ďurikovič, paper
  • (2012) Skeleton Texture Mapping research gate
    3rd best presentation in 28th Spring Conference on Computer Graphics (SCCG 2012, ŠVK 2012), with Roman Ďurikovič, SCCG paper , ŠVK poster
  • (2011) Concept of Skeleton Texture Mapping research gate
    poster in Eurographics 2011 (EG 2011, ŠVK 2011), 2 pages EG paper , EG poster
  • (2010) Skeleton Extraction from Mesh for Easy Skinning Animation research gate
    in 13th International Conference on Humans and Computers (HC 2010), with Roman Ďurikovič, Tomáš Ágošton and Tomoyuki Nishita, paper

    (2008-2010) Masters study at Comenius University, Bratislava
  • (2010) Extraction of Skinning Data by Mesh Contraction with Collada 1.5 Support research gate
    in 14th Central European Seminar on Computer Graphics (CESCG 2010, ŠVK 2010, ŠVOČ 2010), HTML page

  • More records might be available in evipub database