Algorithm Design for Real-Time Rendering of the Natural Waters

This work describes an implementation of optical phenomena on water surfaces. Despite high performance of current graphics hardware, shaders need essential simplifications and numerical approximation. Here we propose the implementation of common effects such as reflection, refraction and caustics. In order to have a simple and elegant implementation we have done coarse approximations to achieve real time animation, while still having a realistic appearance, which is important in real time simulation and games.

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Material Appearance Transfer Between Images

           

This work is devoted to the transport of the material appearance between objects depicted in different images. There are some assumptions about the scene depicted in this images. Objects are lit by a white directional light source, while the diffuse color of the object is not white. There also must be a specular highlight depicted in the image. To estimate the geometry of the objects an shape from shading algorithm is required. Estimation of surface normals and the light direction is needed to acquire a reflectance of the object.

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Measurement, Rendering and Editing of the Material Appearance

Humans recognize objects visually on the basis of material composition as well as shape. In reality, appearance is controlled by the complex interplay of light (electromagnetic radiation coming from various sources) and the materials composing the objects in the scene, with complex scattering effects taking place all along the path of light. In computer graphics there are two fundamental visual attributes used to describe the appearance of objects in synthetic images. These attributes are color and gloss. In this work we are attempting to overview fundamental knowledge of material appearance in the field of computer graphics. We start with discussion of some aspects of the human perception of the light and outline some physical properties of the light-material interactions. Then we discuss fundamentals of the color perception and the colorimetry. We also overview common models of how materials scatter light. Then we introduce some system devoted to material appearance measurement. In our research we are focusing on acquirement and analysis of the data related to the material appearance. These data explain how the material reflects the light and can be used to render synthetic images. We are also focusing on editing and transporting of the material appearance of objects depicted in single images.

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